// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import type {Matrix4} from '@math.gl/core'; import type {ShaderModule} from '@luma.gl/shadertools'; const uniformBlock = `\ layout(std140) uniform scenegraphUniforms { float sizeScale; float sizeMinPixels; float sizeMaxPixels; mat4 sceneModelMatrix; bool composeModelMatrix; } scenegraph; `; export type ScenegraphProps = { sizeScale: number; sizeMinPixels: number; sizeMaxPixels: number; sceneModelMatrix: Matrix4; composeModelMatrix: boolean; }; export const scenegraphUniforms = { name: 'scenegraph', vs: uniformBlock, fs: uniformBlock, uniformTypes: { sizeScale: 'f32', sizeMinPixels: 'f32', sizeMaxPixels: 'f32', sceneModelMatrix: 'mat4x4', composeModelMatrix: 'f32' } } as const satisfies ShaderModule;