// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors /* global requestAnimationFrame */ import type {GroupNode, ScenegraphNode, ModelNode} from '@luma.gl/engine'; import type {GLTFScenegraphs} from '@luma.gl/gltf'; export async function waitForGLTFAssets( gltfObjects: GLTFScenegraphs | {scenes: GroupNode[]} ): Promise { const remaining: any[] = []; gltfObjects.scenes.forEach(scene => { scene.traverse((modelNode: ScenegraphNode) => { // Not really clear how we can access the uniforms? // TODO v9 getUnforms() was removed, hack it with props.uniforms // Object.values((modelNode as ModelNode).model.uniforms).forEach((uniform: any) => { // if (uniform.loaded === false) { // remaining.push(uniform); // } // }); }); }); return await waitWhileCondition(() => remaining.some(uniform => !uniform.loaded)); } async function waitWhileCondition(condition: () => boolean): Promise { while (condition()) { await new Promise(resolve => requestAnimationFrame(resolve)); } }