// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import type {ShaderModule} from '@luma.gl/shadertools'; const uniformBlock = `\ layout(std140) uniform meshUniforms { bool pickFeatureIds; } mesh; `; export type MeshProps = { pickFeatureIds: boolean; }; export const meshUniforms = { name: 'mesh', vs: uniformBlock, fs: uniformBlock, uniformTypes: { pickFeatureIds: 'f32' } } as const satisfies ShaderModule;