import { Framebuffer, Texture } from '@luma.gl/core'; import type { ShaderModule } from '@luma.gl/shadertools'; export type CollisionModuleProps = { enabled: boolean; collisionFBO?: Framebuffer; drawToCollisionMap?: boolean; dummyCollisionMap?: Texture; }; declare const _default: ShaderModule; export default _default; //# sourceMappingURL=shader-module.d.ts.map