import type { TextureView } from '@luma.gl/core'; export type ScreenProps = { texSrc: TextureView; texSize: [number, number]; }; export declare const screenUniforms: { readonly name: "screen"; readonly fs: "layout(std140) uniform screenUniforms {\n vec2 texSize;\n} screen;\n"; readonly uniformTypes: { readonly texSize: "vec2"; }; }; //# sourceMappingURL=screen-pass-uniforms.d.ts.map