import type { Device } from '@luma.gl/core'; import { Framebuffer } from '@luma.gl/core'; import DrawLayersPass from "../passes/draw-layers-pass.js"; import PickLayersPass from "../passes/pick-layers-pass.js"; import type { Stats } from '@probe.gl/stats'; import type Layer from "./layer.js"; import type Viewport from "../viewports/viewport.js"; import type View from "../views/view.js"; import type { Effect } from "./effect.js"; import type { FilterContext } from "../passes/layers-pass.js"; type LayerFilter = ((context: FilterContext) => boolean) | null; export default class DeckRenderer { device: Device; layerFilter: LayerFilter; drawPickingColors: boolean; drawLayersPass: DrawLayersPass; pickLayersPass: PickLayersPass; stats?: Stats; private renderCount; private _needsRedraw; private renderBuffers; private lastPostProcessEffect; constructor(device: Device, opts?: { stats?: Stats; }); setProps(props: { layerFilter: LayerFilter; drawPickingColors: boolean; }): void; renderLayers(opts: { pass: string; layers: Layer[]; viewports: Viewport[]; views: { [viewId: string]: View; }; onViewportActive: (viewport: Viewport) => void; effects: Effect[]; target?: Framebuffer | null; layerFilter?: LayerFilter; clearStack?: boolean; clearCanvas?: boolean; }): void; needsRedraw(opts?: { clearRedrawFlags: boolean; }): string | false; finalize(): void; private _updateStats; private _preRender; private _resizeRenderBuffers; private _postRender; } export {}; //# sourceMappingURL=deck-renderer.d.ts.map