import { Texture } from '@luma.gl/core'; export type GridProps = { colorDomain: Readonly<[number, number, number, number]>; colorRange: Texture; elevationDomain: Readonly<[number, number, number, number]>; elevationRange: Readonly<[number, number]>; originCommon: Readonly<[number, number]>; sizeCommon: Readonly<[number, number]>; }; export declare const gridUniforms: { readonly name: "grid"; readonly source: "struct gridUniforms {\n colorDomain: vec4,\n elevationDomain: vec4,\n elevationRange: vec2,\n originCommon: vec2,\n sizeCommon: vec2,\n};\n\n@group(0) @binding(auto) var grid: gridUniforms;\n@group(0) @binding(auto) var colorRange: texture_2d;\n@group(0) @binding(auto) var colorRangeSampler: sampler;\n"; readonly vs: "layout(std140) uniform gridUniforms {\n vec4 colorDomain;\n vec4 elevationDomain;\n vec2 elevationRange;\n vec2 originCommon;\n vec2 sizeCommon;\n} grid;\n"; readonly uniformTypes: { readonly colorDomain: "vec4"; readonly elevationDomain: "vec4"; readonly elevationRange: "vec2"; readonly originCommon: "vec2"; readonly sizeCommon: "vec2"; }; }; //# sourceMappingURL=grid-layer-uniforms.d.ts.map