// deck.gl // SPDX-License-Identifier: MIT // Copyright (c) vis.gl contributors import type {ShaderModule} from '@luma.gl/shadertools'; const uniformBlock = /* glsl */ `\ layout(std140) uniform binOptionsUniforms { float cellSizePixels; } binOptions; `; export type BinOptions = { cellSizePixels: number; }; export const binOptionsUniforms = { name: 'binOptions', vs: uniformBlock, uniformTypes: { cellSizePixels: 'f32' } } as const satisfies ShaderModule;