import { Texture } from '@luma.gl/core'; export type ScreenGridProps = { cellSizeClipspace: [number, number]; gridSizeClipspace: [number, number]; colorDomain: [number, number]; colorRange: Texture; }; export declare const screenGridUniforms: { readonly name: "screenGrid"; readonly vs: "layout(std140) uniform screenGridUniforms {\n vec2 cellSizeClipspace;\n vec2 gridSizeClipspace;\n vec2 colorDomain;\n} screenGrid;\n"; readonly uniformTypes: { readonly cellSizeClipspace: "vec2"; readonly gridSizeClipspace: "vec2"; readonly colorDomain: "vec2"; }; }; //# sourceMappingURL=screen-grid-layer-uniforms.d.ts.map