declare const _default: "#version 300 es\nin vec3 positions;\nin vec3 positions64Low;\nin float weights;\nout vec4 weightsTexture;\n\nvoid main()\n{\n weightsTexture = vec4(weights * weight.weightsScale, 0., 0., 1.);\n\n float radiusTexels = project_pixel_size(weight.radiusPixels) * weight.textureWidth / (weight.commonBounds.z - weight.commonBounds.x);\n gl_PointSize = radiusTexels * 2.;\n\n vec3 commonPosition = project_position(positions, positions64Low);\n\n // // map xy from commonBounds to [-1, 1]\n gl_Position.xy = (commonPosition.xy - weight.commonBounds.xy) / (weight.commonBounds.zw - weight.commonBounds.xy) ;\n gl_Position.xy = (gl_Position.xy * 2.) - (1.);\n gl_Position.w = 1.0;\n}\n"; export default _default; //# sourceMappingURL=weights-vs.glsl.d.ts.map