declare const _default: "#version 300 es\nin vec4 weightsTexture;\nout vec4 fragColor;\n// Epanechnikov function, keeping for reference\n// float epanechnikovKDE(float u) {\n// return 0.75 * (1.0 - u * u);\n// }\nfloat gaussianKDE(float u){\n return pow(2.71828, -u*u/0.05555)/(1.77245385*0.166666);\n}\nvoid main()\n{\n float dist = length(gl_PointCoord - vec2(0.5, 0.5));\n if (dist > 0.5) {\n discard;\n }\n fragColor = weightsTexture * gaussianKDE(2. * dist);\n DECKGL_FILTER_COLOR(fragColor, geometry);\n}\n"; export default _default; //# sourceMappingURL=weights-fs.glsl.d.ts.map