import { Texture } from '@luma.gl/core'; export type TriangleProps = { aggregationMode: number; colorDomain: Readonly<[number, number]>; intensity: number; threshold: number; colorTexture: Texture; maxTexture: Texture; weightsTexture: Texture; }; export declare const triangleUniforms: { readonly name: "triangle"; readonly vs: "layout(std140) uniform triangleUniforms {\n float aggregationMode;\n vec2 colorDomain;\n float intensity;\n float threshold;\n} triangle;\n"; readonly fs: "layout(std140) uniform triangleUniforms {\n float aggregationMode;\n vec2 colorDomain;\n float intensity;\n float threshold;\n} triangle;\n"; readonly uniformTypes: { readonly aggregationMode: "f32"; readonly colorDomain: "vec2"; readonly intensity: "f32"; readonly threshold: "f32"; }; }; //# sourceMappingURL=triangle-layer-uniforms.d.ts.map