declare const _default: "#version 300 es\nuniform sampler2D inTexture;\nout vec4 outTexture;\n\nvoid main()\n{\n // Sample every pixel in texture\n int yIndex = gl_VertexID / int(maxWeight.textureSize);\n int xIndex = gl_VertexID - (yIndex * int(maxWeight.textureSize));\n vec2 uv = (0.5 + vec2(float(xIndex), float(yIndex))) / maxWeight.textureSize;\n outTexture = texture(inTexture, uv);\n\n gl_Position = vec4(0.0, 0.0, 0.0, 1.0);\n // Enforce default value for ANGLE issue (https://bugs.chromium.org/p/angleproject/issues/detail?id=3941)\n gl_PointSize = 1.0;\n}\n"; export default _default; //# sourceMappingURL=max-vs.glsl.d.ts.map