import { Texture } from '@luma.gl/core'; export type GridProps = { colorDomain: Readonly<[number, number, number, number]>; colorRange: Texture; elevationDomain: Readonly<[number, number, number, number]>; elevationRange: Readonly<[number, number]>; originCommon: Readonly<[number, number]>; sizeCommon: Readonly<[number, number]>; }; export declare const gridUniforms: { readonly name: "grid"; readonly vs: "layout(std140) uniform gridUniforms {\n vec4 colorDomain;\n vec4 elevationDomain;\n vec2 elevationRange;\n vec2 originCommon;\n vec2 sizeCommon;\n} grid;\n"; readonly uniformTypes: { readonly colorDomain: "vec4"; readonly elevationDomain: "vec4"; readonly elevationRange: "vec2"; readonly originCommon: "vec2"; readonly sizeCommon: "vec2"; }; }; //# sourceMappingURL=grid-layer-uniforms.d.ts.map