import { NumberArray3, NumberArray4 } from '@math.gl/core'; import { Texture } from '@luma.gl/core'; export type AggregatorTransformProps = { binIdRange: NumberArray4; isCount: NumberArray3; isMean: NumberArray3; naN: number; bins: Texture; }; export declare const aggregatorTransformUniforms: { readonly name: "aggregatorTransform"; readonly vs: "layout(std140) uniform aggregatorTransformUniforms {\n ivec4 binIdRange;\n bvec3 isCount;\n bvec3 isMean;\n float naN;\n} aggregatorTransform;\n"; readonly uniformTypes: { readonly binIdRange: "vec4"; readonly isCount: "vec3"; readonly isMean: "vec3"; readonly naN: "f32"; }; }; //# sourceMappingURL=aggregation-transform-uniforms.d.ts.map