export declare const fs = "#define SHADER_NAME rounded-rectangle-layer-fragment-shader\n\nprecision highp float;\n\nvarying vec4 vFillColor;\nvarying vec2 unitPosition;\n\nvoid main(void) {\n\n float distToCenter = length(unitPosition);\n\n /* Calculate the cutoff radius for the rounded corners */\n float threshold = sqrt(2.0) * (1.0 - roundedRectangle.cornerRadius) + 1.0 * roundedRectangle.cornerRadius;\n if (distToCenter <= threshold) {\n gl_FragColor = vFillColor;\n } else {\n discard;\n }\n\n gl_FragColor = picking_filterHighlightColor(gl_FragColor);\n\n gl_FragColor = picking_filterPickingColor(gl_FragColor);\n}\n"; //# sourceMappingURL=rounded-rectangle-layer-fragment.d.ts.map