export declare const tfvs = "#define SHADER_NAME flow-path-layer-vertex-tf-shader\n\nattribute float a_offset;\nattribute float a_speed;\nvarying float v_offset;\n\nvoid main(void) {\n v_offset = a_offset + a_speed;\n}\n"; //# sourceMappingURL=flow-path-layer-vertex-tf.glsl.d.ts.map