-- Compiled with roblox-ts v1.3.3
local DEVELOPER_ID = 1
local DEVELOPER_GAME_KEY = "cc5055f0-29e1-42d4-923f-11a00760a1a8"
local function runUnitModule(unitModule)
	local success
	local message = unitModule:run(DEVELOPER_ID, DEVELOPER_GAME_KEY)
	if not success then
		return warn("[UnitTest " .. (unitModule.Name .. ("]: Fail (" .. (tostring(message) .. ")"))))
	end
end
-- @ts-ignore
for _, _ in ipairs(script.Parent:GetChildren()) do
	task.spawn(function()
		-- @ts-ignore
		local unitModule = require(tostring(_[2]))
		runUnitModule(unitModule)
	end)
end
