/** @packageDocumentation ID3v2 unknown frame fallback. Preserves the raw payload of frame types without a dedicated parser. */ import { ByteVector } from "../../../byteVector.js"; import { Id3v2Frame, Id3v2FrameHeader } from "../id3v2Frame.js"; /** * Unknown frame – used for any frame type that we don't have a specific parser for. */ export declare class UnknownFrame extends Id3v2Frame { /** Raw payload bytes of the unknown frame, preserved verbatim. */ private _data; /** * Creates a new unknown frame with the given frame ID and optional payload. * @param frameId - The four-byte frame ID identifying the frame type. * @param data - The raw payload bytes. Defaults to an empty {@link ByteVector}. */ constructor(frameId: ByteVector, data?: ByteVector); /** * Returns the raw frame payload bytes. * @returns A {@link ByteVector} containing the unparsed frame data. */ get data(): ByteVector; /** * Returns the frame ID as a Latin1 string. * @returns The four-character frame ID string. */ toString(): string; /** @internal Create from raw frame data. */ static fromData(data: ByteVector, header: Id3v2FrameHeader, version: number): UnknownFrame; /** * Stores the raw frame payload for later rendering. * @param data - The raw field bytes of the frame. * @param _version - The ID3v2 version (unused). */ protected parseFields(data: ByteVector, _version: number): void; /** * Returns the preserved raw payload bytes unchanged. * @param _version - The ID3v2 version (unused). * @returns The raw {@link ByteVector} payload of this frame. */ protected renderFields(_version: number): ByteVector; } //# sourceMappingURL=unknownFrame.d.ts.map