/** * @class * @param gl {WebGL2RenderingContext} The current WebGL context {WebGLProgram} * @param vertexSrc {string|string[]} The vertex shader source as an array of strings. * @param fragmentSrc {string|string[]} The fragment shader source as an array of strings. * @return {WebGLProgram} the shader program */ export declare function compile(gl: WebGL2RenderingContext, vertexSrc: string, fragmentSrc: string): WebGLProgram;