import { GLBuffer } from './GLBuffer'; import { GLVertexArrayObject } from './GLVertexArrayObject'; export declare class GLSphere { private readonly gl; private _vertexBuffer; private _indexBuffer; private _vertexArrayObject; private _indexcount; constructor(gl: WebGL2RenderingContext, radius?: number, rings?: number, sectors?: number); private createVertexData; draw(): void; vertexBuffer: GLBuffer; indexBuffer: GLBuffer; vertexArrayObject: GLVertexArrayObject; indexcount: number; }