import { guid } from '../common'; export interface Skull { /** A localized name, suitable for display to users. The text is title cased. */ name: string; /** A localized description, suitable for display to users. */ description: string; /** Indicates what mission this skull can be located within. Null when the skull is not found in a mission. Missions are available via the Metadata API. */ missionId: guid; /** The ID that uniquely identifies this skull. */ id: number; } /** A list of skulls for the title. There is no significance to the ordering. */ export declare type Skulls = Skull[];