import { default as regl } from 'regl'; export declare function createQuadBuffer(reglInstance: regl.Regl): { buffer: regl.Buffer; size: number; }; export declare function createIndexesForBuffer(textureSize: number): Float32Array; export declare function destroyFramebuffer(fbo?: regl.Framebuffer2D): void; export declare function destroyBuffer(fbo?: regl.Buffer): void;