import { vec3 } from 'gl-matrix'; declare function getVolumeDirectionVectors(imageData: any, camera: any): { worldVecRowDir: vec3; worldVecColDir: vec3; worldVecSliceDir: vec3; ijkVecRowDir: vec3; ijkVecColDir: vec3; ijkVecSliceDir: vec3; }; export { getVolumeDirectionVectors as default, getVolumeDirectionVectors };