import { Quaternion } from "three"; export declare class QuaterionSpring { velocity: Float32Array; stiffness: number; damping: number; constructor(damping?: number, stiffness?: number); _velLenSqr(): number; oscillationStep(cq: Quaternion, target: Quaternion, dt: number): void; criticallyStep(cq: Quaternion, target: Quaternion, dt: number): Quaternion | undefined; }