.MixHitSlop{--mix-hit-slop-inset:var(--mix-hit-slop-top,0) var(--mix-hit-slop-right,0) var(--mix-hit-slop-bottom,0) var(--mix-hit-slop-left,0);--mix-hit-slop-inset-negative:calc(var(--mix-hit-slop-top, 0)*-1) calc(var(--mix-hit-slop-right, 0)*-1) calc(var(--mix-hit-slop-bottom, 0)*-1) calc(var(--mix-hit-slop-left, 0)*-1)}.MixHitSlop_mode_after,.MixHitSlop_mode_before{position:relative}.MixHitSlop_mode_after:after,.MixHitSlop_mode_before:before{content:"";inset:var(--mix-hit-slop-inset-negative);position:absolute}.MixHitSlop_mode_reverseMargin{margin:var(--mix-hit-slop-inset-negative);padding:var(--mix-hit-slop-inset)}