import { Component, GameObject, ComponentChanged } from '@combos-fun/engine'; import { Renderer, RendererSystem, RendererManager, ContainerManager } from '@combos-fun/plugin-renderer'; interface RenderParams { alpha?: number; zIndex?: number; visible?: boolean; sortableChildren?: boolean; } declare class Render$1 extends Component { static componentName: string; sortDirty: boolean; visible: boolean; alpha: number; zIndex: number; sortableChildren: boolean; init(obj?: RenderParams): void; } declare class Render extends Renderer { static systemName: string; name: string; renderSystem: RendererSystem; rendererManager: RendererManager; containerManager: ContainerManager; init(): void; rendererUpdate(gameObject: GameObject): void; componentChanged(changed: ComponentChanged): void; add(changed: ComponentChanged): void; change(changed: ComponentChanged): void; remove(changed: ComponentChanged): void; setDirty(changed: ComponentChanged): void; } export { Render$1 as Render, Render as RenderSystem }; export type { RenderParams };