/** * Server-level instructions emitted in the MCP `initialize` response. * * MCP clients (Claude Code, Cursor, opencode, LangChain, OpenAI Agent * SDK, …) surface this text in the agent's system prompt automatically, * giving the agent a high-level playbook for the codegraph toolset * before it sees individual tool descriptions. * * Goals when editing this: * - Lead the agent to codegraph_explore for any structural/flow question * - Reinforce "explore instead of Read/Grep" for indexed code * - Anti-patterns (don't re-verify with grep; don't hand-reconstruct flows) * * Keep it tight. The agent reads this every session — long instructions * burn tokens. The DEFAULT MCP surface is `codegraph_explore` ALONE (see * DEFAULT_MCP_TOOLS in tools.ts) — reference only that tool here. The other * tools (node/search/callers/…) stay defined and are re-enablable via * CODEGRAPH_MCP_TOOLS, but they are NOT listed to agents, so don't name them. */ export declare const SERVER_INSTRUCTIONS = "# Codegraph \u2014 code intelligence over an indexed knowledge graph\n\nCodegraph is a SQLite knowledge graph of every symbol, edge, and file in\nthe workspace \u2014 pre-computed structure you would otherwise re-derive by\nreading files (cached intelligence: thousands of parse/trace decisions you\ndon't pay to re-reason each run). Reads are sub-millisecond; the index lags\nwrites by ~1s through the file watcher. Reach for it BEFORE *and* while\nwriting or editing code \u2014 not just for questions: one call returns the\nverbatim source PLUS who calls it and what it affects, so you edit with the\nblast radius in view. More accurate context, in far fewer tokens and\nround-trips than reading files yourself.\n\n## One tool: codegraph_explore \u2014 use it instead of reading files\n\nThere is a single tool, `codegraph_explore`, and it is Read-equivalent. It\ntakes either a natural-language question or a bag of symbol/file names and\nreturns the **verbatim, line-numbered source** of the relevant symbols\ngrouped by file \u2014 the same `\\t` shape `Read` gives you, safe to\n`Edit` from \u2014 PLUS the call path among them (including dynamic-dispatch hops\nlike callbacks, React re-render, and JSX children that grep can't follow) and\na blast-radius summary of what depends on them.\n\nWhether you're answering \"how does X work\" or implementing a change (fixing a\nbug, adding a feature), call `codegraph_explore` before you Read. ONE call\nusually answers the whole question. Codegraph IS the pre-built search index \u2014\nso running your own grep + read loop, or delegating the lookup to a separate\nfile-reading sub-task/agent, repeats work codegraph already did and costs more\nfor the same answer. A direct codegraph answer is typically one to a few\ncalls; a grep/read exploration is dozens.\n\n## How to query\n\n- **Almost any question \u2014 \"how does X work\", architecture, a bug, \"what/where is X\", or surveying an area** \u2192 `codegraph_explore` with a natural-language question or the relevant names. ONE capped call returns the verbatim source grouped by file; most often the ONLY call you need.\n- **\"How does X reach/become Y? / the flow / the path from X to Y\"** \u2192 `codegraph_explore`, naming the symbols that span the flow (e.g. `mutateElement renderScene`) \u2014 it surfaces the call path among them, riding dynamic-dispatch hops, and returns their source.\n- **Reading or editing a file/symbol you can name** \u2192 put its name or file path in the `codegraph_explore` query \u2014 it returns that current line-numbered source (safe to `Edit` from) with the call path and blast radius attached, so you don't Read it separately. For an overloaded name it returns every matching definition's body in one call.\n- **Need more?** Call `codegraph_explore` again with more specific names \u2014 treat the source it returns as already Read.\n\n## Anti-patterns\n\n- **Trust codegraph's results \u2014 don't re-verify them with grep.** They come from a full AST parse; re-checking with grep is slower, less accurate, and wastes context.\n- **Don't grep or Read first** to find or understand indexed code \u2014 ONE `codegraph_explore` returns the relevant symbols' source together in a single round-trip. Reach for raw `Read`/`Grep` only to confirm a specific detail codegraph didn't cover, or for what codegraph doesn't index (configs, docs).\n- **Don't reconstruct a flow by hand** \u2014 name the endpoints in one `codegraph_explore` and it surfaces the path between them, dynamic-dispatch hops included.\n- **After editing, check the staleness banner.** When a tool response starts with \"\u26A0\uFE0F Some files referenced below were edited since the last index sync\u2026\", the listed files are pending re-index \u2014 Read those specific files for accurate content. Every file NOT in that banner is fresh, so still trust codegraph. A different, rarer banner \u2014 \"\u26A0\uFE0F CodeGraph auto-sync is DISABLED\u2026\" \u2014 means live watching stopped entirely (the whole index is frozen, not just a few files); until it's resolved, Read files directly to confirm anything that may have changed.\n\n## Limitations\n\n- If a tool reports a project isn't indexed (no `.codegraph/`), stop calling codegraph tools for that project for the rest of the session and use your built-in tools there instead. Indexing is the user's decision \u2014 mention they can run `codegraph init` if it comes up, but don't run it yourself.\n- Index lags file writes by ~1 second.\n- Cross-file resolution is best-effort name matching; ambiguous calls may return multiple candidates.\n- No live correctness validation \u2014 that's still the TypeScript compiler / test suite / linter's job. Codegraph supplements those with structural context they don't have.\n"; /** * Instructions variant sent when the server's own root has NO codegraph index. * * The tools are still exposed (gating tool availability on whether `./` has an * index is the bug behind #964: it breaks monorepos where only sub-projects are * indexed, and a server that started before `codegraph init` never surfaces the * tools afterward). Instead of an "inactive" note, this variant tells the agent * codegraph works **per project**: there's no default project to query, so pass * a `projectPath` to any project that HAS a `.codegraph/`. The full single- * project playbook ({@link SERVER_INSTRUCTIONS}) is sent instead when the root * IS indexed, so the common case stays tight. */ export declare const SERVER_INSTRUCTIONS_NO_ROOT_INDEX = "# Codegraph \u2014 available (per-project; pass projectPath)\n\nCodegraph is a SQLite knowledge graph of a codebase's symbols, edges, and\nfiles: one `codegraph_explore` call returns the verbatim, line-numbered source\nof the relevant symbols PLUS the call paths between them and a blast-radius\nsummary \u2014 replacing a grep + Read loop with one round-trip.\n\nThis server started somewhere with no `.codegraph/` of its own, so there is no\ndefault project \u2014 but the tools are available and work **per project**:\n\n- To query a project that HAS a `.codegraph/` index (e.g. a service inside a\n monorepo, or a second repo), pass its path as `projectPath` to\n `codegraph_explore` (and any other codegraph tool). Codegraph resolves the\n nearest `.codegraph/` at or above that path and answers from it \u2014 for as many\n projects as you like in one session.\n- For a project with no `.codegraph/`, use your built-in tools (Read/Grep/Glob)\n for that project. Indexing is the user's decision \u2014 don't run it yourself, but\n if it comes up they can run `codegraph init` in a project to enable codegraph\n there (a new index is picked up live, no restart).\n"; //# sourceMappingURL=server-instructions.d.ts.map