/// export declare function updateHandMatrices(frame: XRFrame, referenceSpace: XRSpace, hand: XRHand, handMatrices: Float32Array): boolean; export declare function computeHandPoseDistance(handMatrices: Float32Array, poseData: Float32Array, mirror: boolean): number; export declare function storeHandData(handMatrices: Float32Array, mirror: boolean): Float32Array; export declare function getHandPose(path: string, baseUrl: string): Float32Array | undefined;