import { Group, InstancedMesh, Vector3 } from "three"; import { ScrollHandler } from "./scroll-handler.js"; export declare class Bucket extends Group { screenSpaceZ?: number; /** * maps the pointer id to the first point where the ui was pressed */ pointerStateMap: Map; isDrag: boolean; }>; pixelDragThresholdSquared: number; } export type ControlledInstancedMesh = InstancedMesh & { add(): void; update(): void; remove(): void; };