export default class LotteryAction { idx: number; isStart: boolean; endId: any; speed: number; duration: number; maxIdx: number; animationCallback: ({ idx, isEnd }: { idx: any; isEnd: any; }) => void; isError: boolean; isSpeedUp: boolean; timeout: number; timer: any; constructor(); start(prizeResult: any, errorCallback: any): void; end(prizeResult: any): void; error(): void; stop(): void; pointOnCubicBezier(cp: any, t: any): number; loop(): void; }