import { EventEmitter, ElementRef, OnInit, OnDestroy } from '@angular/core'; import { UITouchEvent } from './helper'; import { TouchManager } from './touch-manager'; export interface PinchEvent extends UITouchEvent { /** 手势开始时,双指中心点的 x 轴距离屏幕左边的距离 */ startX: number; /** 手势开始时,双指中心点的 y 轴距离屏幕上边的距离 */ startY: number; /** 手势拖动时,双指中心点的 x 轴距离屏幕左边的距离 */ moveX: number; /** 手势拖动时,双指中心点的 y 轴距离屏幕上边的距离 */ moveY: number; /** 手势拖动时,双指中心点距离开始位置 x 轴的距离 */ distanceX: number; /** 手势拖动时,双指中心点距离开始位置 y 轴的距离 */ distanceY: number; /** 手势多次拖动后,双指中心点距离初始位置 x 轴的距离 */ cumulativeDistanceX: number; /** 手势多次拖动后,双指中心点距离初始位置 y 轴的距离 */ cumulativeDistanceY: number; /** 手势多次缩放后,相对于初始缩放系数的比率,初始为 1 */ cumulativeScale: number; /** 手势缩放后,相对于开始缩放系数的比率,初始为 1 */ scale: number; } export declare class PinchDirective extends TouchManager implements OnInit, OnDestroy { elementRef: ElementRef; uiPinch: EventEmitter; private cumulativeScale; private scale; private oldScale; private startDistance; private startX; private startY; private moveX; private moveY; private distanceX; private distanceY; private cumulativeDistanceX; private cumulativeDistanceY; private oldMoveX; private oldMoveY; private isFirst; private startTime; constructor(elementRef: ElementRef); ngOnInit(): void; ngOnDestroy(): void; touchStart(event: TouchEvent): void; touchMove(event: TouchEvent, unListen: Function): void; touchEnd(event: TouchEvent): void; private getChordLength; private getCenterPoint; }