import { Logger } from '../../utils/logger'; import { SQLiteMemoryCore } from '../sqlite-memory-core'; /** * @interface ConsensusProposal * @description Represents a proposal to be voted on by the consensus mechanism. */ export interface ConsensusProposal { id: string; proposerId: string; value: any; // The actual value or decision being proposed timestamp: number; } /** * @interface ConsensusResult * @description Represents the outcome of a consensus round. */ export interface ConsensusResult { proposalId: string; agreedValue: any | null; status: 'agreed' | 'disagreed' | 'failed' | 'in_progress'; votes: { [participantId: string]: boolean }; // True for agree, false for disagree participantsCount: number; agreementCount: number; disagreementCount: number; faultyParticipants?: string[]; // IDs of participants identified as faulty } /** * @interface ConsensusConfig * @description Configuration for the Byzantine Consensus mechanism. */ export interface ConsensusConfig { minParticipants: number; faultTolerancePercentage: number; // e.g., 0.33 for 33% Byzantine fault tolerance timeoutMs: number; // Add configuration for Cloud Spanner, leader election, etc. } /** * @class ByzantineConsensus * @description Implements a fault-tolerant decision-making mechanism with Byzantine fault tolerance. */ export class ByzantineConsensus { private config: ConsensusConfig; private logger: Logger; private dbCore: SQLiteMemoryCore; // Placeholder for Cloud Spanner client // private spannerClient: any; constructor(config: ConsensusConfig, dbCore: SQLiteMemoryCore) { this.config = config; this.logger = new Logger('ByzantineConsensus'); this.dbCore = dbCore; // Initialize Cloud Spanner client here (conceptual) } /** * Initiates a consensus round for a given proposal. * @param {ConsensusProposal} proposal The proposal to achieve consensus on. * @param {string[]} participantIds IDs of the participants in this consensus round. * @returns {Promise} */ public async propose(proposal: ConsensusProposal, participantIds: string[]): Promise { this.logger.info(`Initiating consensus for proposal ${proposal.id} with ${participantIds.length} participants.`); if (participantIds.length < this.config.minParticipants) { throw new Error(`Not enough participants for consensus. Required: ${this.config.minParticipants}, Actual: ${participantIds.length}`); } const votes: { [participantId: string]: boolean } = {}; let agreementCount = 0; let disagreementCount = 0; // Simulate vote collection from participants const votePromises = participantIds.map(async (pId) => { // In a real system, this would involve sending the proposal to each participant // and waiting for their signed vote. Faulty participants might send incorrect votes. await new Promise(resolve => setTimeout(resolve, Math.random() * 50 + 10)); // Simulate network/processing delay // Simulate Byzantine behavior: a percentage of participants might vote randomly or maliciously const isFaulty = Math.random() < this.config.faultTolerancePercentage; const vote = isFaulty ? Math.random() > 0.5 : true; // Faulty agents vote randomly, honest agents agree votes[pId] = vote; if (vote) { agreementCount++; } else { disagreementCount++; } }); await Promise.all(votePromises); const result: ConsensusResult = { proposalId: proposal.id, agreedValue: null, status: 'in_progress', votes, participantsCount: participantIds.length, agreementCount, disagreementCount, }; // Determine consensus based on agreement threshold (e.g., 2f+1 for PBFT, or simple majority for crash fault tolerance) // For Byzantine fault tolerance, typically > 2/3 agreement is needed among honest nodes. const requiredAgreement = Math.ceil(participantIds.length * (1 - this.config.faultTolerancePercentage)); if (agreementCount >= requiredAgreement) { result.status = 'agreed'; result.agreedValue = proposal.value; this.logger.info(`Consensus reached for proposal ${proposal.id}. Agreed value: ${JSON.stringify(proposal.value)}`); } else { result.status = 'disagreed'; this.logger.warn(`Consensus failed for proposal ${proposal.id}. Agreement count: ${agreementCount}, Required: ${requiredAgreement}`); } // Persist consensus result to Cloud Spanner (conceptual) // await this.dbCore.runQuery('INSERT INTO consensus_results ...', [result]); return result; } /** * Handles automatic leader election and failover mechanisms (conceptual). * @param {string[]} availableParticipants IDs of currently available participants. * @returns {Promise} The ID of the elected leader. */ public async electLeader(availableParticipants: string[]): Promise { this.logger.info(`Electing leader from ${availableParticipants.length} participants...`); // In a real system, this would involve a distributed algorithm (e.g., Paxos, Raft, or a specific BFT leader election). // For now, simulate a simple election. if (availableParticipants.length === 0) { throw new Error('No participants available for leader election.'); } const electedLeader = availableParticipants[Math.floor(Math.random() * availableParticipants.length)]; this.logger.info(`Leader elected: ${electedLeader}`); return electedLeader; } /** * Ensures consistency across distributed Google Cloud infrastructure (conceptual). * @returns {Promise} */ public async ensureConsistency(): Promise { this.logger.info('Ensuring consistency across distributed infrastructure (conceptual)...'); // This would involve: // - Using Cloud Spanner's strong consistency guarantees. // - Implementing distributed transactions. // - Conflict resolution strategies for eventual consistency models (e.g., CRDTs). } /** * Resolves conflicts using Vertex AI decision models (conceptual). * @param {any} conflictData Data representing the conflict. * @returns {Promise} The resolved state. */ public async resolveConflict(conflictData: any): Promise { this.logger.warn('Resolving conflict using Vertex AI (conceptual)...', conflictData); // This would involve sending conflict data to a Vertex AI model for intelligent resolution. await new Promise(resolve => setTimeout(resolve, 150)); // Simulate AI resolution const resolvedData = { ...conflictData, resolved: true, resolutionMethod: 'vertex_ai_model' }; this.logger.info('Conflict resolved.', resolvedData); return resolvedData; } }