/** * Attack Simulation Framework for A2A Protocol Security Testing * * Implements comprehensive attack simulation and testing framework * to validate the security and resilience of the A2A protocol * against various malicious behaviors and attack vectors. * * Features: * - Byzantine fault injection and simulation * - Sybil attack simulation with identity spoofing * - Eclipse attack network isolation testing * - DDoS and flooding attack scenarios * - Message tampering and replay attacks * - Consensus manipulation and disruption * - Performance degradation under attack * - Recovery and resilience testing */ /// import { EventEmitter } from "events"; import { MaliciousAgentDetector } from "./malicious-detection.js"; import { ReputationSystem } from "./reputation-system.js"; import { QuarantineRecoveryManager } from "./quarantine-recovery.js"; export interface AttackScenario { scenarioId: string; name: string; description: string; attackType: "byzantine" | "sybil" | "eclipse" | "ddos" | "replay" | "tampering" | "consensus_disruption"; severity: "low" | "medium" | "high" | "critical"; parameters: { attackerCount: number; targetAgents: string[]; duration: number; intensity: number; sophistication: number; }; config: { stealthy: boolean; coordinated: boolean; adaptive: boolean; persistent: boolean; }; expectedOutcomes: { detectionTime: number; damageLevel: number; recoveryTime: number; systemImpact: number; }; successCriteria: { detectionRequired: boolean; quarantineRequired: boolean; maxDetectionTime: number; maxDamageLevel: number; maxRecoveryTime: number; }; } export interface AttackAgent { agentId: string; realAgentId?: string; attackType: string; behavior: AttackBehavior; capabilities: string[]; isActive: boolean; state: { phase: "preparing" | "attacking" | "detected" | "quarantined" | "stopped"; startTime: Date; messagesSent: number; detectionsReceived: number; quarantineAttempts: number; }; stealth: { enabled: boolean; mimicTarget?: string; randomization: number; camouflageLevel: number; }; } export interface AttackBehavior { behaviorId: string; name: string; messagePattern: { frequency: number; burstiness: number; targets: "random" | "specific" | "flooding"; payloadSize: "normal" | "oversized" | "random"; messageTypes: string[]; }; protocolViolations: { invalidSignatures: number; nonceReuse: number; timestampManipulation: number; capabilityViolations: number; }; consensusBehavior: { participation: number; agreement: number; delayResponses: boolean; conflictingProposals: boolean; viewChangeManipulation: boolean; }; networkBehavior: { dropMessages: number; delayMessages: number; duplicateMessages: number; routingManipulation: boolean; }; } export interface AttackSimulationResult { simulationId: string; scenarioId: string; startTime: Date; endTime: Date; duration: number; attackersDeployed: number; messagesGenerated: number; protocolViolations: number; networkDisruptions: number; detection: { detectionTime: number; detectionAccuracy: number; falsePositives: number; detectedAttackers: string[]; detectionMethods: string[]; }; response: { quarantineTime: number; quarantinedAgents: string[]; recoveryTime: number; systemDowntime: number; }; impact: { consensusDisruption: number; performanceDegradation: number; networkFragmentation: number; dataIntegrityImpact: number; }; success: { attackSuccessful: boolean; defenseEffective: boolean; meetsCriteria: boolean; score: number; }; metrics: { systemThroughput: number; systemLatency: number; resourceUsage: number; networkHealth: number; }; logs: AttackSimulationLog[]; } export interface AttackSimulationLog { timestamp: Date; level: "info" | "warning" | "error" | "critical"; source: string; event: string; details: any; } export declare class AttackSimulationFramework extends EventEmitter { private logger; private attackScenarios; private attackAgents; private activeSimulations; private simulationHistory; private maliciousDetector; private reputationSystem; private quarantineManager; private isRunning; private currentSimulation?; private simulationTimer?; private config; constructor(maliciousDetector: MaliciousAgentDetector, reputationSystem: ReputationSystem, quarantineManager: QuarantineRecoveryManager); /** * Initialize predefined attack scenarios */ private initializeAttackScenarios; /** * Setup event listeners for security components */ private setupEventListeners; /** * Run attack simulation */ runSimulation(scenarioId: string, customConfig?: Partial): Promise; /** * Deploy attack agents for simulation */ private deployAttackAgents; /** * Execute the attack simulation */ private executeAttack; /** * Start specific attack behavior for an agent */ private startAttackBehavior; /** * Byzantine attack behavior */ private startByzantineAttack; /** * Sybil attack behavior */ private startSybilAttack; /** * Eclipse attack behavior */ private startEclipseAttack; /** * DDoS attack behavior */ private startDDoSAttack; /** * Message tampering attack behavior */ private startTamperingAttack; /** * Consensus disruption attack behavior */ private startConsensusDisruption; /** * Monitor simulation progress and collect metrics */ private monitorSimulation; /** * Helper methods */ private generateAttackBehaviors; private generateAttackerCapabilities; private createMaliciousMessage; private sendMaliciousMessage; private createFakeBehaviorProfile; private waitForSimulationCompletion; private stopAttackAgents; private updateSimulationMetrics; private checkDetectionEvents; private updateImpactAssessment; private analyzeSimulationResults; private handleDetectionEvent; private handleReputationEvent; private handleQuarantineEvent; private addSimulationLog; /** * Public API methods */ getAttackScenarios(): AttackScenario[]; getSimulationHistory(): AttackSimulationResult[]; getActiveSimulation(): AttackSimulationResult | null; stopSimulation(): Promise; getSystemStats(): Promise; private calculateAverageDetectionTime; private calculateSuccessRate; private getScenarioTypeDistribution; } export { AttackSimulationFramework, AttackScenario, AttackAgent, AttackBehavior, AttackSimulationResult, AttackSimulationLog, }; //# sourceMappingURL=attack-simulation.d.ts.map