/**
* Attack Simulation Framework for A2A Protocol Security Testing
*
* Implements comprehensive attack simulation and testing framework
* to validate the security and resilience of the A2A protocol
* against various malicious behaviors and attack vectors.
*
* Features:
* - Byzantine fault injection and simulation
* - Sybil attack simulation with identity spoofing
* - Eclipse attack network isolation testing
* - DDoS and flooding attack scenarios
* - Message tampering and replay attacks
* - Consensus manipulation and disruption
* - Performance degradation under attack
* - Recovery and resilience testing
*/
///
import { EventEmitter } from "events";
import { MaliciousAgentDetector } from "./malicious-detection.js";
import { ReputationSystem } from "./reputation-system.js";
import { QuarantineRecoveryManager } from "./quarantine-recovery.js";
export interface AttackScenario {
scenarioId: string;
name: string;
description: string;
attackType: "byzantine" | "sybil" | "eclipse" | "ddos" | "replay" | "tampering" | "consensus_disruption";
severity: "low" | "medium" | "high" | "critical";
parameters: {
attackerCount: number;
targetAgents: string[];
duration: number;
intensity: number;
sophistication: number;
};
config: {
stealthy: boolean;
coordinated: boolean;
adaptive: boolean;
persistent: boolean;
};
expectedOutcomes: {
detectionTime: number;
damageLevel: number;
recoveryTime: number;
systemImpact: number;
};
successCriteria: {
detectionRequired: boolean;
quarantineRequired: boolean;
maxDetectionTime: number;
maxDamageLevel: number;
maxRecoveryTime: number;
};
}
export interface AttackAgent {
agentId: string;
realAgentId?: string;
attackType: string;
behavior: AttackBehavior;
capabilities: string[];
isActive: boolean;
state: {
phase: "preparing" | "attacking" | "detected" | "quarantined" | "stopped";
startTime: Date;
messagesSent: number;
detectionsReceived: number;
quarantineAttempts: number;
};
stealth: {
enabled: boolean;
mimicTarget?: string;
randomization: number;
camouflageLevel: number;
};
}
export interface AttackBehavior {
behaviorId: string;
name: string;
messagePattern: {
frequency: number;
burstiness: number;
targets: "random" | "specific" | "flooding";
payloadSize: "normal" | "oversized" | "random";
messageTypes: string[];
};
protocolViolations: {
invalidSignatures: number;
nonceReuse: number;
timestampManipulation: number;
capabilityViolations: number;
};
consensusBehavior: {
participation: number;
agreement: number;
delayResponses: boolean;
conflictingProposals: boolean;
viewChangeManipulation: boolean;
};
networkBehavior: {
dropMessages: number;
delayMessages: number;
duplicateMessages: number;
routingManipulation: boolean;
};
}
export interface AttackSimulationResult {
simulationId: string;
scenarioId: string;
startTime: Date;
endTime: Date;
duration: number;
attackersDeployed: number;
messagesGenerated: number;
protocolViolations: number;
networkDisruptions: number;
detection: {
detectionTime: number;
detectionAccuracy: number;
falsePositives: number;
detectedAttackers: string[];
detectionMethods: string[];
};
response: {
quarantineTime: number;
quarantinedAgents: string[];
recoveryTime: number;
systemDowntime: number;
};
impact: {
consensusDisruption: number;
performanceDegradation: number;
networkFragmentation: number;
dataIntegrityImpact: number;
};
success: {
attackSuccessful: boolean;
defenseEffective: boolean;
meetsCriteria: boolean;
score: number;
};
metrics: {
systemThroughput: number;
systemLatency: number;
resourceUsage: number;
networkHealth: number;
};
logs: AttackSimulationLog[];
}
export interface AttackSimulationLog {
timestamp: Date;
level: "info" | "warning" | "error" | "critical";
source: string;
event: string;
details: any;
}
export declare class AttackSimulationFramework extends EventEmitter {
private logger;
private attackScenarios;
private attackAgents;
private activeSimulations;
private simulationHistory;
private maliciousDetector;
private reputationSystem;
private quarantineManager;
private isRunning;
private currentSimulation?;
private simulationTimer?;
private config;
constructor(maliciousDetector: MaliciousAgentDetector, reputationSystem: ReputationSystem, quarantineManager: QuarantineRecoveryManager);
/**
* Initialize predefined attack scenarios
*/
private initializeAttackScenarios;
/**
* Setup event listeners for security components
*/
private setupEventListeners;
/**
* Run attack simulation
*/
runSimulation(scenarioId: string, customConfig?: Partial): Promise;
/**
* Deploy attack agents for simulation
*/
private deployAttackAgents;
/**
* Execute the attack simulation
*/
private executeAttack;
/**
* Start specific attack behavior for an agent
*/
private startAttackBehavior;
/**
* Byzantine attack behavior
*/
private startByzantineAttack;
/**
* Sybil attack behavior
*/
private startSybilAttack;
/**
* Eclipse attack behavior
*/
private startEclipseAttack;
/**
* DDoS attack behavior
*/
private startDDoSAttack;
/**
* Message tampering attack behavior
*/
private startTamperingAttack;
/**
* Consensus disruption attack behavior
*/
private startConsensusDisruption;
/**
* Monitor simulation progress and collect metrics
*/
private monitorSimulation;
/**
* Helper methods
*/
private generateAttackBehaviors;
private generateAttackerCapabilities;
private createMaliciousMessage;
private sendMaliciousMessage;
private createFakeBehaviorProfile;
private waitForSimulationCompletion;
private stopAttackAgents;
private updateSimulationMetrics;
private checkDetectionEvents;
private updateImpactAssessment;
private analyzeSimulationResults;
private handleDetectionEvent;
private handleReputationEvent;
private handleQuarantineEvent;
private addSimulationLog;
/**
* Public API methods
*/
getAttackScenarios(): AttackScenario[];
getSimulationHistory(): AttackSimulationResult[];
getActiveSimulation(): AttackSimulationResult | null;
stopSimulation(): Promise;
getSystemStats(): Promise;
private calculateAverageDetectionTime;
private calculateSuccessRate;
private getScenarioTypeDistribution;
}
export { AttackSimulationFramework, AttackScenario, AttackAgent, AttackBehavior, AttackSimulationResult, AttackSimulationLog, };
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