/** * Voting Mechanisms for Byzantine Consensus * Implements various voting algorithms including weighted, quadratic, and liquid democracy */ /// import { EventEmitter } from "events"; export interface Vote { id: string; voterId: string; proposalId: string; decision: "approve" | "reject" | "abstain"; weight: number; strength?: number; timestamp: Date; signature: string; metadata?: Record; } export interface VotingProposal { id: string; title: string; description: string; content: any; proposerId: string; timestamp: Date; deadline: Date; votingType: VotingType; minimumParticipation: number; passingThreshold: number; status: "active" | "passed" | "rejected" | "expired"; } export type VotingType = "simple-majority" | "weighted" | "quadratic" | "approval" | "liquid-democracy" | "stake-weighted"; export interface Voter { id: string; publicKey: string; weight: number; reputation: number; expertise: string[]; voiceCredits: number; delegates: Set; delegatedTo?: string; stakes: Map; } export interface VotingResult { proposalId: string; totalVotes: number; approveVotes: number; rejectVotes: number; abstainVotes: number; totalWeight: number; approveWeight: number; rejectWeight: number; participationRate: number; passed: boolean; finalizedAt: Date; } export declare class VotingMechanisms extends EventEmitter { private consensusSystemId; private voters; private proposals; private votes; private results; private delegationGraph; constructor(consensusSystemId: string); /** * Register a voter in the system */ registerVoter(voter: Voter): void; /** * Create a new voting proposal */ createProposal(proposal: Omit): Promise; /** * Cast a vote on a proposal */ castVote(vote: Omit): Promise; /** * Validate a vote based on the voting mechanism */ private validateVote; /** * Validate quadratic voting constraints */ private validateQuadraticVote; /** * Validate stake-weighted voting */ private validateStakeWeightedVote; /** * Validate liquid democracy vote */ private validateLiquidDemocracyVote; /** * Process delegated votes in liquid democracy */ private processDelegatedVotes; /** * Delegate voting power to another voter */ delegateVote(delegatorId: string, delegateId: string): boolean; /** * Check for circular delegation */ private wouldCreateCircularDelegation; /** * Calculate voting results */ calculateResults(proposalId: string): VotingResult; /** * Calculate weight of a vote based on voting mechanism */ private calculateVoteWeight; /** * Determine if proposal passes based on voting mechanism */ private determineOutcome; /** * Finalize a proposal and calculate final results */ finalizeProposal(proposalId: string): Promise; /** * Update voice credits after quadratic voting */ private updateQuadraticVotingCredits; /** * Get voting statistics */ getVotingStatistics(): { totalProposals: number; activeProposals: number; passedProposals: number; rejectedProposals: number; averageParticipation: number; votingDistribution: Record; }; /** * Detect voting anomalies */ detectVotingAnomalies(proposalId: string): { suspiciousVotes: Vote[]; coordinatedVoting: boolean; unusualPatterns: string[]; }; private generateProposalId; private generateVoteId; private signVote; /** * Get proposal details */ getProposal(proposalId: string): VotingProposal | undefined; /** * Get voting result */ getResult(proposalId: string): VotingResult | undefined; /** * Get all votes for a proposal */ getVotes(proposalId: string): Vote[]; } export default VotingMechanisms; //# sourceMappingURL=voting-mechanisms.d.ts.map