/**
* GPU Cluster Coordinator - Distributed rendering and compute management
* Handles GPU resource allocation, load balancing, and fault tolerance
*/
///
import { EventEmitter } from "events";
export interface GPUNode {
id: string;
type: "nvidia" | "amd" | "intel" | "apple";
model: string;
vram: number;
cores: number;
clockSpeed: number;
utilization: number;
temperature: number;
powerUsage: number;
status: "online" | "offline" | "maintenance" | "error";
capabilities: GPUCapability[];
lastHeartbeat: number;
location: {
datacenter: string;
rack: string;
position: number;
};
}
export interface GPUCapability {
name: string;
version: string;
performance: number;
powerEfficiency: number;
}
export interface RenderingTask {
id: string;
type: "video" | "image" | "ml" | "compute";
priority: "low" | "medium" | "high" | "critical";
requirements: {
vram: number;
cores: number;
capabilities: string[];
maxLatency: number;
estimatedDuration: number;
};
data: {
input: ArrayBuffer;
parameters: Record;
outputFormat: string;
};
qos: {
maxRetries: number;
deadline: number;
costBudget: number;
};
metadata: {
userId: string;
sessionId: string;
timestamp: number;
};
}
export interface ClusterMetrics {
totalNodes: number;
activeNodes: number;
totalVRAM: number;
availableVRAM: number;
averageUtilization: number;
powerConsumption: number;
tasksCompleted: number;
tasksQueued: number;
averageLatency: number;
errorRate: number;
}
export declare class GPUClusterCoordinator extends EventEmitter {
private nodes;
private taskQueue;
private activeTasks;
private loadBalancer;
private faultTolerance;
private resourcePool;
private scheduler;
constructor();
/**
* Add GPU node to the cluster
*/
addNode(node: GPUNode): Promise;
/**
* Remove GPU node from cluster
*/
removeNode(nodeId: string): Promise;
/**
* Submit rendering task to the cluster
*/
submitTask(task: RenderingTask): Promise;
/**
* Get optimal node for task execution
*/
selectOptimalNode(task: RenderingTask): Promise;
/**
* Execute task on selected node
*/
executeTask(task: RenderingTask, nodeId: string): Promise;
/**
* Real-time cluster monitoring
*/
getClusterMetrics(): ClusterMetrics;
/**
* Auto-scaling based on workload
*/
autoScale(): Promise;
/**
* Health monitoring and fault detection
*/
monitorHealth(): Promise;
/**
* Predictive resource allocation
*/
predictResourceNeeds(): Promise;
private initializeCluster;
private validateNode;
private validateTask;
private calculateTaskPriority;
private findSuitableNodes;
private hasRequiredCapabilities;
private determineBalancingStrategy;
private scheduleNextTask;
private executeWithMonitoring;
private updateNodeMetrics;
private migrateActiveTasks;
private handleNodeTimeout;
private handleThermalThrottling;
private redistributeTasks;
private getMaxNodeVRAM;
private calculateAverageLatency;
private requestAdditionalNodes;
private releaseUnderutilizedNodes;
private analyzeCurrentTrends;
private predictHourlyNeeds;
private predictDailyNeeds;
private identifyPeakTimes;
private generateScalingRecommendations;
}
declare class PriorityQueue {
private items;
enqueue(item: T, priority: number): void;
dequeue(): T | undefined;
peek(): T | undefined;
size(): number;
isEmpty(): boolean;
}
declare class LoadBalancer {
private nodeWeights;
registerNode(node: GPUNode): void;
unregisterNode(nodeId: string): void;
setNodeWeight(nodeId: string, weight: number): void;
selectNode(candidates: GPUNode[], strategy: string, task: RenderingTask): string | null;
private calculateCapabilityScore;
}
declare class FaultToleranceManager {
private errorCounts;
private retryAttempts;
handleTaskFailure(task: RenderingTask, nodeId: string, error: any): Promise;
private recordError;
getErrorRate(): number;
}
declare class ResourcePool {
private reservedResources;
private totalResources;
addResources(node: GPUNode): void;
removeResources(nodeId: string): void;
reserveResources(nodeId: string, requirements: {
vram: number;
cores: number;
}): Promise;
releaseResources(nodeId: string, requirements: {
vram: number;
cores: number;
}): Promise;
getAvailableVRAM(): number;
}
declare class TaskScheduler {
private completedTasks;
private historicalData;
getCompletedTaskCount(): number;
incrementCompletedTasks(): void;
getHistoricalData(): any[];
}
interface ResourcePrediction {
nextHour: {
vram: number;
cores: number;
estimatedTasks: number;
};
nextDay: {
vram: number;
cores: number;
estimatedTasks: number;
};
peakTimes: number[];
recommendations: string[];
}
export { LoadBalancer, FaultToleranceManager, ResourcePool, TaskScheduler, PriorityQueue, ResourcePrediction, };
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