/** * GPU Cluster Coordinator - Distributed rendering and compute management * Handles GPU resource allocation, load balancing, and fault tolerance */ /// import { EventEmitter } from "events"; export interface GPUNode { id: string; type: "nvidia" | "amd" | "intel" | "apple"; model: string; vram: number; cores: number; clockSpeed: number; utilization: number; temperature: number; powerUsage: number; status: "online" | "offline" | "maintenance" | "error"; capabilities: GPUCapability[]; lastHeartbeat: number; location: { datacenter: string; rack: string; position: number; }; } export interface GPUCapability { name: string; version: string; performance: number; powerEfficiency: number; } export interface RenderingTask { id: string; type: "video" | "image" | "ml" | "compute"; priority: "low" | "medium" | "high" | "critical"; requirements: { vram: number; cores: number; capabilities: string[]; maxLatency: number; estimatedDuration: number; }; data: { input: ArrayBuffer; parameters: Record; outputFormat: string; }; qos: { maxRetries: number; deadline: number; costBudget: number; }; metadata: { userId: string; sessionId: string; timestamp: number; }; } export interface ClusterMetrics { totalNodes: number; activeNodes: number; totalVRAM: number; availableVRAM: number; averageUtilization: number; powerConsumption: number; tasksCompleted: number; tasksQueued: number; averageLatency: number; errorRate: number; } export declare class GPUClusterCoordinator extends EventEmitter { private nodes; private taskQueue; private activeTasks; private loadBalancer; private faultTolerance; private resourcePool; private scheduler; constructor(); /** * Add GPU node to the cluster */ addNode(node: GPUNode): Promise; /** * Remove GPU node from cluster */ removeNode(nodeId: string): Promise; /** * Submit rendering task to the cluster */ submitTask(task: RenderingTask): Promise; /** * Get optimal node for task execution */ selectOptimalNode(task: RenderingTask): Promise; /** * Execute task on selected node */ executeTask(task: RenderingTask, nodeId: string): Promise; /** * Real-time cluster monitoring */ getClusterMetrics(): ClusterMetrics; /** * Auto-scaling based on workload */ autoScale(): Promise; /** * Health monitoring and fault detection */ monitorHealth(): Promise; /** * Predictive resource allocation */ predictResourceNeeds(): Promise; private initializeCluster; private validateNode; private validateTask; private calculateTaskPriority; private findSuitableNodes; private hasRequiredCapabilities; private determineBalancingStrategy; private scheduleNextTask; private executeWithMonitoring; private updateNodeMetrics; private migrateActiveTasks; private handleNodeTimeout; private handleThermalThrottling; private redistributeTasks; private getMaxNodeVRAM; private calculateAverageLatency; private requestAdditionalNodes; private releaseUnderutilizedNodes; private analyzeCurrentTrends; private predictHourlyNeeds; private predictDailyNeeds; private identifyPeakTimes; private generateScalingRecommendations; } declare class PriorityQueue { private items; enqueue(item: T, priority: number): void; dequeue(): T | undefined; peek(): T | undefined; size(): number; isEmpty(): boolean; } declare class LoadBalancer { private nodeWeights; registerNode(node: GPUNode): void; unregisterNode(nodeId: string): void; setNodeWeight(nodeId: string, weight: number): void; selectNode(candidates: GPUNode[], strategy: string, task: RenderingTask): string | null; private calculateCapabilityScore; } declare class FaultToleranceManager { private errorCounts; private retryAttempts; handleTaskFailure(task: RenderingTask, nodeId: string, error: any): Promise; private recordError; getErrorRate(): number; } declare class ResourcePool { private reservedResources; private totalResources; addResources(node: GPUNode): void; removeResources(nodeId: string): void; reserveResources(nodeId: string, requirements: { vram: number; cores: number; }): Promise; releaseResources(nodeId: string, requirements: { vram: number; cores: number; }): Promise; getAvailableVRAM(): number; } declare class TaskScheduler { private completedTasks; private historicalData; getCompletedTaskCount(): number; incrementCompletedTasks(): void; getHistoricalData(): any[]; } interface ResourcePrediction { nextHour: { vram: number; cores: number; estimatedTasks: number; }; nextDay: { vram: number; cores: number; estimatedTasks: number; }; peakTimes: number[]; recommendations: string[]; } export { LoadBalancer, FaultToleranceManager, ResourcePool, TaskScheduler, PriorityQueue, ResourcePrediction, }; //# sourceMappingURL=gpu-cluster-coordinator.d.ts.map