export declare class ByteQueue { private _chunks; private _chunkHead; private _headOffset; private _length; private _cachedView; private _cachedLength; private _activeChunkCount; private _headChunk; private _compactConsumedChunks; private _dropHeadChunk; constructor(initial?: Uint8Array); get length(): number; isEmpty(): boolean; view(): Uint8Array; reset(data?: Uint8Array): void; append(chunk: Uint8Array): void; read(length: number): Uint8Array; /** * Return a list of chunk views totaling `length` bytes without consuming. * * This avoids materializing a contiguous buffer for streaming write paths. */ peekChunks(length: number): Uint8Array[]; discard(length: number): void; /** * Find the first index of `pattern` within the queue. * * This avoids materializing a contiguous `view()` for common small patterns * (ZIP signatures are typically 2-4 bytes). */ indexOfPattern(pattern: Uint8Array, startIndex?: number): number; /** Peek a little-endian uint32 at `offset` without consuming bytes. Returns null if not enough bytes. */ peekUint32LE(offset: number): number | null; /** Peek a single byte at `offset` without consuming bytes. */ peekByte(offset: number): number; }