import { playgroundParameters } from "@charcuterie/storybook-config/story-parameters" import type { Meta, StoryObj } from "@storybook/react" import type { ReactNode } from "react" import { useState } from "react" import { intentArgType } from "../argTypes.storyHelpers.ts" import { Button } from "../Button/Button.tsx" import { StoryCell, StoryGrid, } from "../board.storyHelpers.tsx" import { Modal } from "../Modal/Modal.tsx" import { OverlayStackProvider } from "../Overlay/OverlayStack.tsx" import { Toast } from "./Toast.tsx" import type { ToastRecord } from "./ToastRegion.tsx" import { ToastRegion } from "./ToastRegion.tsx" const noop = () => undefined /** * `duration={0}` throughout the boards. A toast that removes itself * after five seconds makes a screenshot a race, and pinning it open * is the documented way to hold one for an action anyway. */ const meta = { title: "Components/Overlays/Toast", component: Toast, parameters: { layout: "padded" }, argTypes: { intent: intentArgType }, args: { duration: 0, intent: "neutral", onRemove: noop, title: "Rip finished", }, } satisfies Meta export default meta type Story = StoryObj const ToastList = ({ children, }: { children: ReactNode }): ReactNode => ( ) export const Playground: Story = { parameters: playgroundParameters, args: { children: "Blade Runner (1982) · 9 titles.", title: "Rip finished", }, render: (args) => ( ), } export const AllVariants: Story = { args: { title: "Rip finished" }, render: () => ( Blade Runner (1982) · 9 titles. Two read errors, recovered. ), } /** * The lifecycle, laid out. `entering` and `exiting` are both * *painted* states — a toast that is leaving still occupies its * slot — which is exactly what a boolean cannot express and why * this is a `Status`. */ export const AllStates: Story = { args: { title: "Rip finished" }, render: () => ( `duration={0}` — stays until dismissed, which is what a toast carrying an action has to do. Hovering pauses it, which is why `exiting → visible` is a legal transition. ), } /** * The region, doing its actual job. Add a few and watch them stack; * each removes itself when its own machine reaches `removed`, and * the list belongs to the app rather than to this library. */ export const Interactive: Story = { args: { title: "Rip finished" }, render: function InteractiveRegion() { const [toasts, setToasts] = useState([]) const [count, setCount] = useState(0) return ( <> { setToasts((previous) => previous.filter((one) => one.key !== key), ) }} toasts={toasts} /> ) }, } /** * Twelve at once, which is the case the bottom-anchored column * cannot hold. Without a bound the oldest climb off the top of the * page and take the stack with them; the list is capped, pinned to * its bottom edge, and scrolls. The newest is always the one on * screen. */ export const ManyAtOnce: Story = { args: { title: "Rip finished" }, parameters: { layout: "fullscreen" }, render: function ManyRegion() { const [toasts, setToasts] = useState( Array.from({ length: 12 }, (_, index) => ({ description: `Bay ${index + 1} finished.`, duration: 0, intent: "success" as const, key: `rip-${index}`, title: `Rip ${index + 1} finished`, })), ) return (
{ setToasts((previous) => previous.filter((one) => one.key !== key), ) }} toasts={toasts} />
) }, } /** * The story the `z-50` bug needed and never had. * * Two stacked modals and a pinned toast carrying an Undo. Three * things have to be true at once, and each one was false before the * layering change: * * 1. The toast paints **above both modals**, which cascade at * `--layer-modal + n`. * 2. Pressing its Undo does **not** close the modal — a press on a * toast is not an outside press. * 3. The toast stays in the accessibility tree while the focus * manager hides the rest of the page. */ export const OverStackedModals: Story = { args: { title: "Rip finished" }, parameters: { layout: "fullscreen" }, render: function OverModalsRegion() { const [isOuterVisible, setIsOuterVisible] = useState(true) const [isInnerVisible, setIsInnerVisible] = useState(true) const [isUndone, setIsUndone] = useState(false) const [toasts, setToasts] = useState([ { description: "Undo", duration: 0, intent: "success", key: "moved", title: "Moved to Done", }, ]) return (
{/* Page content beside the region, and load-bearing. `markOthers` marks it, which is what makes `OverlayPanel`'s `outsidePress` predicate decide the press on Undo — a story holding nothing but the region takes a different branch inside floating-ui and passes whether the guard exists or not. */}

Rip queue

Four bays, three of them busy.

{ setIsOuterVisible(false) }} >

The outer modal.

{ setIsInnerVisible(false) }} >

The inner modal, on top of the outer one.

{isUndone ? "Undone" : "Not undone"}

{ setToasts((previous) => previous.filter((one) => one.key !== key), ) }} toasts={toasts.map((one) => ({ ...one, description: ( ), }))} />
) }, }