export declare const gameSystems: { target: { key: symbol; priority: number | import("@chantey/ecs").AnySystemDefinition; init: import("@chantey/ecs").InitSystem, { update: () => void; }>; }; positionTarget: { key: symbol; priority: number | import("@chantey/ecs").AnySystemDefinition; init: import("@chantey/ecs").InitSystem, { autoRespawn: boolean; createTarget: (targetRadius?: number, spawnRadius?: number) => number; update: () => void; }>; }; rotationTarget: { key: symbol; priority: number | import("@chantey/ecs").AnySystemDefinition; init: import("@chantey/ecs").InitSystem, { update: () => void; createTarget: (range?: number) => number; }>; }; score: { key: symbol; priority: number | import("@chantey/ecs").AnySystemDefinition; init: import("@chantey/ecs").InitSystem, { start: () => void; update: () => void; }>; }; };