import { EngineOptions, SceneOptions } from "@babylonjs/core"; export declare const RenderSystem: { key: symbol; priority: number | import("@chantey/ecs").AnySystemDefinition; init: import("@chantey/ecs").InitSystem, { settings: { engineOptions: EngineOptions; sceneOptions: SceneOptions; antialias: boolean; debugCamera: boolean; manualUpdate: boolean; }; initScene: (canvas?: HTMLCanvasElement) => import("@chantey/ecs").World; update: () => void; stop: () => void; handleResize: () => void; setSize: (width: number, height: number) => void; }>; };