import { Quaternion, TransformNode, Vector3, Scene, TargetCamera, Engine, StandardMaterial } from "@babylonjs/core"; export declare const CanvasComp: import("@chantey/ecs").ComponentDefinition; export declare const VideoComp: import("@chantey/ecs").ComponentDefinition; export declare const EngineComp: import("@chantey/ecs").ComponentDefinition; export declare const SceneComp: import("@chantey/ecs").ComponentDefinition; export declare const CameraComp: import("@chantey/ecs").ComponentDefinition; export declare const PositionComp: import("@chantey/ecs").ComponentDefinition; export declare const RotationComp: import("@chantey/ecs").ComponentDefinition; export declare const TransformComp: import("@chantey/ecs").ComponentDefinition; export declare const TransformArrayComp: import("@chantey/ecs").ComponentDefinition; export declare const MaterialComp: import("@chantey/ecs").ComponentDefinition; export declare const babylonComponents: { canvas: import("@chantey/ecs").ComponentDefinition; video: import("@chantey/ecs").ComponentDefinition; engine: import("@chantey/ecs").ComponentDefinition; scene: import("@chantey/ecs").ComponentDefinition; camera: import("@chantey/ecs").ComponentDefinition; position: import("@chantey/ecs").ComponentDefinition; rotation: import("@chantey/ecs").ComponentDefinition; transform: import("@chantey/ecs").ComponentDefinition; transformArray: import("@chantey/ecs").ComponentDefinition; material: import("@chantey/ecs").ComponentDefinition; };