export declare const second = 1000; export declare const minute: number; export declare const FloodsubID = "/floodsub/1.0.0"; /** * The protocol ID for version 1.0.0 of the Gossipsub protocol * It is advertised along with GossipsubIDv11 for backwards compatability */ export declare const GossipsubIDv10 = "/meshsub/1.0.0"; /** * The protocol ID for version 1.1.0 of the Gossipsub protocol * See the spec for details about how v1.1.0 compares to v1.0.0: * https://github.com/libp2p/specs/blob/master/pubsub/gossipsub/gossipsub-v1.1.md */ export declare const GossipsubIDv11 = "/meshsub/1.1.0"; /** * The protocol ID for version 1.2.0 of the Gossipsub protocol * See the spec for details about how v1.2.0 compares to v1.1.0: * https://github.com/libp2p/specs/blob/master/pubsub/gossipsub/gossipsub-v1.2.md */ export declare const GossipsubIDv12 = "/meshsub/1.2.0"; /** * GossipsubD sets the optimal degree for a Gossipsub topic mesh. For example, if GossipsubD == 6, * each peer will want to have about six peers in their mesh for each topic they're subscribed to. * GossipsubD should be set somewhere between GossipsubDlo and GossipsubDhi. */ export declare const GossipsubD = 6; /** * GossipsubDlo sets the lower bound on the number of peers we keep in a Gossipsub topic mesh. * If we have fewer than GossipsubDlo peers, we will attempt to graft some more into the mesh at * the next heartbeat. */ export declare const GossipsubDlo = 4; /** * GossipsubDhi sets the upper bound on the number of peers we keep in a Gossipsub topic mesh. * If we have more than GossipsubDhi peers, we will select some to prune from the mesh at the next heartbeat. */ export declare const GossipsubDhi = 12; /** * GossipsubDscore affects how peers are selected when pruning a mesh due to over subscription. * At least GossipsubDscore of the retained peers will be high-scoring, while the remainder are * chosen randomly. */ export declare const GossipsubDscore = 4; /** * GossipsubDout sets the quota for the number of outbound connections to maintain in a topic mesh. * When the mesh is pruned due to over subscription, we make sure that we have outbound connections * to at least GossipsubDout of the survivor peers. This prevents sybil attackers from overwhelming * our mesh with incoming connections. * * GossipsubDout must be set below GossipsubDlo, and must not exceed GossipsubD / 2. */ export declare const GossipsubDout = 2; /** * GossipsubHistoryLength controls the size of the message cache used for gossip. * The message cache will remember messages for GossipsubHistoryLength heartbeats. */ export declare const GossipsubHistoryLength = 5; /** * GossipsubHistoryGossip controls how many cached message ids we will advertise in * IHAVE gossip messages. When asked for our seen message IDs, we will return * only those from the most recent GossipsubHistoryGossip heartbeats. The slack between * GossipsubHistoryGossip and GossipsubHistoryLength allows us to avoid advertising messages * that will be expired by the time they're requested. * * GossipsubHistoryGossip must be less than or equal to GossipsubHistoryLength to * avoid a runtime panic. */ export declare const GossipsubHistoryGossip = 3; /** * GossipsubDlazy affects how many peers we will emit gossip to at each heartbeat. * We will send gossip to at least GossipsubDlazy peers outside our mesh. The actual * number may be more, depending on GossipsubGossipFactor and how many peers we're * connected to. */ export declare const GossipsubDlazy = 6; /** * GossipsubGossipFactor affects how many peers we will emit gossip to at each heartbeat. * We will send gossip to GossipsubGossipFactor * (total number of non-mesh peers), or * GossipsubDlazy, whichever is greater. */ export declare const GossipsubGossipFactor = 0.25; /** * GossipsubGossipRetransmission controls how many times we will allow a peer to request * the same message id through IWANT gossip before we start ignoring them. This is designed * to prevent peers from spamming us with requests and wasting our resources. */ export declare const GossipsubGossipRetransmission = 3; /** * GossipsubHeartbeatInitialDelay is the short delay before the heartbeat timer begins * after the router is initialized. */ export declare const GossipsubHeartbeatInitialDelay = 100; /** * GossipsubHeartbeatInterval controls the time between heartbeats. */ export declare const GossipsubHeartbeatInterval = 1000; /** * GossipsubFanoutTTL controls how long we keep track of the fanout state. If it's been * GossipsubFanoutTTL since we've published to a topic that we're not subscribed to, * we'll delete the fanout map for that topic. */ export declare const GossipsubFanoutTTL: number; /** * GossipsubPrunePeers controls the number of peers to include in prune Peer eXchange. * When we prune a peer that's eligible for PX (has a good score, etc), we will try to * send them signed peer records for up to GossipsubPrunePeers other peers that we * know of. */ export declare const GossipsubPrunePeers = 16; /** * GossipsubPruneBackoff controls the backoff time for pruned peers. This is how long * a peer must wait before attempting to graft into our mesh again after being pruned. * When pruning a peer, we send them our value of GossipsubPruneBackoff so they know * the minimum time to wait. Peers running older versions may not send a backoff time, * so if we receive a prune message without one, we will wait at least GossipsubPruneBackoff * before attempting to re-graft. */ export declare const GossipsubPruneBackoff: number; /** * Backoff to use when unsuscribing from a topic. Should not resubscribe to this topic before it expired. */ export declare const GossipsubUnsubscribeBackoff: number; /** * GossipsubPruneBackoffTicks is the number of heartbeat ticks for attempting to prune expired * backoff timers. */ export declare const GossipsubPruneBackoffTicks = 15; /** * GossipsubConnectors controls the number of active connection attempts for peers obtained through PX. */ export declare const GossipsubConnectors = 8; /** * GossipsubMaxPendingConnections sets the maximum number of pending connections for peers attempted through px. */ export declare const GossipsubMaxPendingConnections = 128; /** * GossipsubConnectionTimeout controls the timeout for connection attempts. */ export declare const GossipsubConnectionTimeout: number; /** * GossipsubDirectConnectTicks is the number of heartbeat ticks for attempting to reconnect direct peers * that are not currently connected. */ export declare const GossipsubDirectConnectTicks = 300; /** * GossipsubDirectConnectInitialDelay is the initial delay before opening connections to direct peers */ export declare const GossipsubDirectConnectInitialDelay = 1000; /** * GossipsubOpportunisticGraftTicks is the number of heartbeat ticks for attempting to improve the mesh * with opportunistic grafting. Every GossipsubOpportunisticGraftTicks we will attempt to select some * high-scoring mesh peers to replace lower-scoring ones, if the median score of our mesh peers falls * below a threshold */ export declare const GossipsubOpportunisticGraftTicks = 60; /** * GossipsubOpportunisticGraftPeers is the number of peers to opportunistically graft. */ export declare const GossipsubOpportunisticGraftPeers = 2; /** * If a GRAFT comes before GossipsubGraftFloodThreshold has elapsed since the last PRUNE, * then there is an extra score penalty applied to the peer through P7. */ export declare const GossipsubGraftFloodThreshold: number; /** * GossipsubMaxIHaveLength is the maximum number of messages to include in an IHAVE message. * Also controls the maximum number of IHAVE ids we will accept and request with IWANT from a * peer within a heartbeat, to protect from IHAVE floods. You should adjust this value from the * default if your system is pushing more than 5000 messages in GossipsubHistoryGossip heartbeats; * with the defaults this is 1666 messages/s. */ export declare const GossipsubMaxIHaveLength = 5000; /** * GossipsubMaxIHaveMessages is the maximum number of IHAVE messages to accept from a peer within a heartbeat. */ export declare const GossipsubMaxIHaveMessages = 10; /** * Time to wait for a message requested through IWANT following an IHAVE advertisement. * If the message is not received within this window, a broken promise is declared and * the router may apply bahavioural penalties. */ export declare const GossipsubIWantFollowupTime: number; /** * Time in milliseconds to keep message ids in the seen cache */ export declare const GossipsubSeenTTL: number; export declare const TimeCacheDuration: number; export declare const ERR_TOPIC_VALIDATOR_REJECT = "ERR_TOPIC_VALIDATOR_REJECT"; export declare const ERR_TOPIC_VALIDATOR_IGNORE = "ERR_TOPIC_VALIDATOR_IGNORE"; /** * If peer score is better than this, we accept messages from this peer * within ACCEPT_FROM_WHITELIST_DURATION_MS from the last time computing score. **/ export declare const ACCEPT_FROM_WHITELIST_THRESHOLD_SCORE = 0; /** * If peer score >= ACCEPT_FROM_WHITELIST_THRESHOLD_SCORE, accept up to this * number of messages from that peer. */ export declare const ACCEPT_FROM_WHITELIST_MAX_MESSAGES = 128; /** * If peer score >= ACCEPT_FROM_WHITELIST_THRESHOLD_SCORE, accept messages from * this peer up to this time duration. */ export declare const ACCEPT_FROM_WHITELIST_DURATION_MS = 1000; /** * The default MeshMessageDeliveriesWindow to be used in metrics. */ export declare const DEFAULT_METRIC_MESH_MESSAGE_DELIVERIES_WINDOWS = 1000; /** Wait for 1 more heartbeats before clearing a backoff */ export declare const BACKOFF_SLACK = 1; export declare const GossipsubIdontwantMinDataSize = 512; export declare const GossipsubIdontwantMaxMessages = 512; //# sourceMappingURL=constants.d.ts.map