export declare const UNLIT_VERTEX_SHADER = "\nstruct Uniforms {\n mvp: mat4x4,\n};\n@group(0) @binding(0) var u: Uniforms;\n\nstruct VIn {\n @location(0) position: vec3,\n @location(1) color: vec3,\n};\n\nstruct VOut {\n @builtin(position) position: vec4,\n @location(0) color: vec3,\n};\n\n@vertex fn vs(input: VIn) -> VOut {\n var out: VOut;\n out.position = u.mvp * vec4(input.position, 1.0);\n out.color = input.color;\n return out;\n}\n"; export declare const UNLIT_FRAGMENT_SHADER = "\nstruct FIn {\n @location(0) color: vec3,\n};\n\n@fragment fn fs(input: FIn) -> @location(0) vec4 {\n return vec4(input.color, 1.0);\n}\n"; //# sourceMappingURL=unlit-shader.d.ts.map