export interface UnlitPipelineResources { pipeline: GPURenderPipeline; bindGroupLayout: GPUBindGroupLayout; } export interface UnlitPipelineOptions { depthWrite?: boolean; topology?: GPUPrimitiveTopology; depthCompare?: GPUCompareFunction; blend?: boolean; } export declare function createUnlitPipeline(device: GPUDevice, _format: GPUTextureFormat, opts?: UnlitPipelineOptions): UnlitPipelineResources; //# sourceMappingURL=unlit-pipeline.d.ts.map