/** * WGSL shaders for Screen-Space Ambient Occlusion. * SSAO pass: hemisphere sampling with depth-reconstructed normals. * Blur pass: bilateral blur to smooth the noisy AO result. */ export declare const SSAO_KERNEL_SIZE = 16; export declare const SSAO_SHADER: string; export declare const SSAO_BLUR_SHADER: string; //# sourceMappingURL=ssao-shader.d.ts.map