/** * Shared WGSL for multi-shadow sampling (group 2). * * Supports up to 2 directional (2-cascade each), 2 point (cubemap), * and 4 spot shadow slots. Slot assignment is driven by CPU-side * light-to-slot maps written into the uniform buffer. * * Because WGSL cannot pass texture handles as function parameters, * each slot gets its own sampling function, and a dispatch function * selects the correct slot via a switch statement. */ export declare const SHADOW_FRAGMENT_WGSL: string; //# sourceMappingURL=shadow-fragment-wgsl.d.ts.map