import { Component } from '@certe/atmos-core'; /** * Point light component. * Position is derived from the Transform's world position (worldMatrix[12..14]). */ export declare class PointLight extends Component { color: Float32Array; intensity: number; range: number; castShadows: boolean; shadowIntensity: number; shadowResolution: number; /** Extract world position into `out`. */ getWorldPosition(out: Float32Array): Float32Array; } //# sourceMappingURL=point-light.d.ts.map