export interface PipelineResources { pipeline: GPURenderPipeline; objectBindGroupLayout: GPUBindGroupLayout; materialBindGroupLayout: GPUBindGroupLayout; shadowBindGroupLayout: GPUBindGroupLayout; /** @deprecated Use objectBindGroupLayout instead */ bindGroupLayout: GPUBindGroupLayout; } /** HDR format used for the MSAA resolve target */ export declare const HDR_FORMAT: GPUTextureFormat; export declare const MSAA_SAMPLE_COUNT = 4; export declare function createRenderPipeline(device: GPUDevice, _format: GPUTextureFormat): PipelineResources; //# sourceMappingURL=pipeline.d.ts.map