export declare class GridRenderer { private readonly _pipeline; private readonly _uniformBuffer; private readonly _bindGroup; private readonly _uniformData; constructor(device: GPUDevice, _format: GPUTextureFormat); render(pass: GPURenderPassEncoder, device: GPUDevice, viewProjection: Float32Array, cameraPos: Float32Array): void; destroy(): void; } //# sourceMappingURL=grid-renderer.d.ts.map