import type { GameObject } from '@certe/atmos-core'; export interface ColliderOffset { tx: number; ty: number; tz: number; rx: number; ry: number; rz: number; rw: number; sx: number; sy: number; sz: number; } /** * Compute the offset of a child collider GO relative to its body's GO. * Both transforms must have up-to-date world matrices before calling. */ export declare function computeColliderOffset(bodyGo: GameObject, childGo: GameObject): ColliderOffset; //# sourceMappingURL=collider-offset.d.ts.map